![]() ![]() The physics in Art of Balance are consistent and clean, the results of your work identical each time you attempt a specific action. Already there can be more than one arrangement to complete a level, but this somewhat lenient system for declaring success means there is some flexibility in how you can approach a stage without it completely erasing the difficulty since the countdown does take a full three seconds to resolve. Even if your tower is unstable or even in the process of tipping over, if the countdown completes before the blocks hit the water or fall outside the tub, you get credit for completing the level. The good news is that once all blocks are placed, a countdown starts that only needs to count to three before it considers your efforts a success. Levels are differentiated not only by the types of blocks provided for your building task but by the platform you’ll be building it on, the player having to consider how a less stable base can influence their work as well. However, there is a nice touch in the fact that every time you encounter a certain shape, the block will be the same size as last time, ensuring you can develop a gradual understanding of how different pieces interlock or balance each other out. There are some typical ones to be found, rectangles, circles, x-shapes, and half-circles, but there are some like a large arrow or dumbbell that will certainly require more than common sense to carefully integrate into the tiny towers you find yourself building. In a level of Art of Balance, a set of blocks will placed out in a line before you, the goal being to arrange them in a stable stack despite their sometimes strange shapes. Impressively though, even these added concepts don’t fracture the atmosphere. Even when the background changes across the 200 levels, you’re still in a quiet, simple space that looks like a slice of pleasant reality, so perhaps it might sound strange that eventually you’ll be using burning blocks to destroy others or even completely invert gravity to build upside-down stacks. Your work happens above a tub of water that catches the rays of sunlight coming in through the window just right, potted plants decorate in the background, and gentle tunes keep things meditative and comfy. While occasional games are still releasing digitally for the system, few if any physical releases are being produced, and Ubisoft already gave up on the system when it didn't release Just Dance 2020 for it (Just Dance 2019 did get a Wii U release).With a gorgeous zen presentation, Art of Balance takes the sometimes nerve-wracking process of trying to balance a set of wooden blocks and transforms it into something calm and relaxing. Wii U production, meanwhile, stopped in 2016. The bulk of new releases petered out after 2015, with Nintendo ceasing to create its own new releases in 2012 to make room for the Wii U and winding down console production in 2013. Ravenscourt and Plug In Digital's Let's Sing 2018 (released in October of 2017) was one of, if not the last non-Ubisoft game to launch for the console. While Nintendo declined to comment as to whether that was the case or not, Ubisoft has held the line on being the only new publisher with a new game coming to the Wii for a few years now. Though it isn't certain, this could mean that Just Dance 2020 will be the last new game release ever for the Wii. We can't speak on behalf of other publishers or for Nintendo." "We would like to clarify that Just Dance 2020 will be the last Ubisoft title to release on Wii. In a statement to, Ubisoft confirmed that it was done with the Wii: And it marks the last time an Ubisoft game will do so. Just Dance 2020 launched yesterday for the PS4, Xbox One, Nintendo Switch and, remarkably, Nintendo's two-generation-old console the Wii. ![]()
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